![]() Removed the "simple combat" option added True20 feats Armor Training, Exotic Weapon Training, Shield Training, Two-Weapon Fighting, and Weapon Training added Two-Weapon Fighting table to Abilities tab.Īdded more Craft, Knowledge, and Language slots to Skills tab changed how the cost of skills are calculated added LanguageSheet to give more room for Crafts, Knowledges, and Languages fixed serious bug in Size section on Background tab.Īdded warning on feats tab, when the feat is not in the core rulebook added Mighty Slam feat added Mental Fatigue power.įixed bug on skills sheet so that enhanced ability bonuses would be included in skill bonuses shortened some feat descriptions to fit on character sheets clarified description of Evasion feat added Rnk and Save headings on the power table on StandardSheet and FantasySheet. WinRar - Commercial Windows, Linux, Mac OSX, FreeBSD, OS/2.įixed Time and Value table errors, extended table to 30 added Movement and Lifting to TextSheet, BBCodeSheet, and WikiSheet corrected Space Travel movement calculations added Absolute to DRAWBACKS_INTENSITY_CHART for drawbacks which cannot be resisted.įixed Initiative bug added Equipment to Powers Reference section on Powers tab added some equipment from Agents Of Freedom.These sample characters are provided as an example of using the Mutants & Masterminds Character Builder.Īll archiving utilities listed here can extract 7-Zip, Rar, Zip, Tar, and most other compression and archive formats. "Official" Mutants & Masterminds character sheets.Goudy Old Style font (required for Fantasy Sheet) - 152 KB.Goudy Mediaeval font (required for Fantasy Sheet) - 58 KB.Engebrechtre font (required for Standard Sheet) - 95 KB.Example of a Fantasy Sheet in Acrobat format - v2.08c, 190 KB.Example of a Standard Sheet in Acrobat format - v2.06, 195 KB. ![]() Mutants & Masterminds Character Builder, Excel version - v2.15, 1.6 MB - USE AT OWN RISK.Mutants & Masterminds Character Builder - v2.15, 460 KB. ![]() It may or may not work with Excel if converted to that format from within LibreOffice, but I make no promises, and I do not intend to spend any time working on that. I hope someone does it, and I'd be more than willing to help match a character sheet to it (3.5 Only, I don't know the rules well enough for the other systems to try them).The Mutants & Masterminds Character Builder is a LibreOffice spreadsheet intended to facilitate creation of Mutants & Masterminds characters. But then you need a way of keeping track of how many class levels vs hit dice for DCs, and it rapidly devolves into a cluster. Listed as a Spell-like, Supernatural or extrodiary then assign it to Field X. In theory you should be able to use the XML just like you use the eval scripts, and you can easily use those to check for tags and tell the system if it is. Again cumbersome, I don't have anywhere near the javascript knowledge for the roll20. What do you do with them? Personally, I would strip them out and have it converted to an HTML and stick it in the GM notes, but other people might want to auto populate spell like ability fields from them. As for the other sections, BAB, saves etc, you run into some other issues, but the largest issue isn't with the character statistics but with static text based fields. take that information bring it over stripping out the CON bonus which can be done even without api on the client end. ![]() ![]() There isn't really a need to handle each bit of HP gained separately, all you need is to count how many classes of each have a particular dice count. ![]()
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